My attempt to create a demoscene-style intro for AGI, the first of its kind. Please note that I'm about 13 in the photo on the title screen, so I look rather different nowadays. Which I used a conversion utility for, and the logo text, which uses a font called Kredit.Īll the sounds were taken from other AGI games since there was no way of creating custom AGI sounds at the time of writing.Īll the music was converted from various MIDI files I didn't write. I never got around to completing it, but what's there is a fairly self-sufficient chunk.Īll the graphics were drawn personally by me, with the exception of the title and credit background screens, Justin Quest was an adventure game in the style of Space Quest, but starring me. Play Justin Quest online at the Internet Archive! The games can be played on modern operating systems with the aid of the open-source Sarien interpreter. It has since been reverse-engineered so it's possible to create your own games using AGI. Sierra's Adventure Game Interpreter was a cross-platform system for making graphical adventure games that was used in the 1980sįor such classics as King's Quest and Space Quest. I'm still somewhat partial to the hand-drawn ASCII/OEM art title screen and the PC speaker music (which I also swiped) so I'm including it here even though it's supplanted by JK Fighter. I later found out that someone had already used this title so I changed it. I used the QMIDI library for music, Joki for joystick input, font drawing routines courtesy of M \ K Productions, FX sound from Tim Truman, and WAV playing code from somewhere or other. The graphics were all done by me, but the sound effects and music were swiped from elsewhere. I thought it was a neat idea at the time although I've later found out that several other people did the exact same thing in QBasic. The most finished of any game I ever made.Ī one-on-one fighting game à la Street Fighter or Mortal Kombat, except with stick figures because doing real graphics in QBasic is a pain. QBasic was an interpreter, so you need it to run the games, and since it isn't so common these days, you can download a copy here. I wrote several QBasic games under the name "JKSoft", the more complete of which are available here. Though often lampooned for its slowness and BASIC-ness, plenty of programmers cut their teeth on it, and I was no exception. QBasic was a version of BASIC that came with MS-DOS 5.0 and up. This is the stuff that's at least moderately presentable.īe warned, a lot of it is quite old and doesn't necessarily reflect my current coding abilities. I tend to get bored with projects quickly so most things are in varying stages of incompleteness On MacOS hmo-version-3.1.4-Channel.io.tar.gzĮ/thread/97/dmg-on-macos-channel-installer | 53274 kbytes | 4.1.Justin Kerk's Homepage - My Programs My Programsīeing the nerd that I am, I've written a lot of programs and games over the years as a hobby. (4659 KB) Download ver 2.8.0.2 QMidi Standard gVWF 2.10.1.3 on El Captan (3988 KB) Download 71M1LV QMIDI STANDARD VER 2.7.2 2.7.0.4 on Mojave (4156 KB) VkDm vers 2.7 QMidi Standard 2.7.3 Updated versionĤ/user/invatate1986-rublik-pw/5-top-download-qmidi-standard-for-mojave-dmg (3610 KB) App QMidi Standard v 2.8.0.3 cyQR 2.8.1.5 Version Sierra Moreover,Distant transport utilizing MIDI messages and AppleScript QMidi Standard 2.8.1.2 Crack MAC Full Activation Key It offers instant point and click Help for all functions while you're working on your song! And WinJammer Professional still provides a depth of control over your MIDI files found in no other sequencer. WinJammer Professional has always been one of the friendliest, most powerful MIDI Sequencer programs around. You might want to read the source code documentation, which for now you can get by installing ROBODoc and running robodoc -rc in the root repository directory. The IMS plays telephone on hold messages or music running in the background on Mac OS X. If you subscribe to the EasyMP3 newsletter by e-mail, you get a new skin each week. Adjusted levels of patches in instruments folder. Fixed bug concerning negative module positions when patch is saved while scrollview is not at zero position. The main window has a new context menu for customizing background and module colors. Cable and jack colors can be customized in the context menu of input ports. AlsaModularSynth 1.7.3: Cables now have jacks.
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